Sema Çetin Sema Çetin

Lesson Plan (Unit 18 DF)
Upper Intermediate (B2) level

Description

This is a listening lesson in the context of a computer game, Sim City. The lesson starts with a lead-in consisting of some questions that lead the students to the answer 'computer games.' They do a task for gist and then a task for specific information. As the post activity, students will talk the pros and cons of computer games.

Materials

Abc Student's Material

Main Aims

  • To provide students with practice in listening for gist and specific information in the context of a computer game, SimCity.

Subsidiary Aims

  • To provide students with practice in speaking for fluency

Procedure

Warmer/Lead-in (5-7 minutes) • To set lesson context and engage students

Start the lesson with a warm greeting. Ask students "What did you do last night?" Elicit the answers like "watching a film, going to a cafe/cinema/theatre, sleeping, studying, working, playing computer games, etc." If no one says "playing a computer game", then guide them by asking "What about computer games? Have you ever played a computer game?" Ask them "What kind of games do you like playing?" (computer games or any other kind of games)

Pre-Reading/Listening (6-7 minutes) • To prepare students for the text and make it accessible

After eliciting the answers of the students, tell them they are going to watch a short video and show the video (SimCity Trailer 4 - https://www.youtube.com/watch?v=lxaJXyF4qbg ). Tell students work in pairs. Ask them to answer some questions about the video with their partners, like if they know this game or not, what kind of game it is, etc. for 3 minutes. Monitor them and and help them if necessary. Nominate three different groups to elicit some answers, but don't comment about the game.

While-Reading/Listening #1 (6-7 minutes) • To provide students with less challenging gist and specific information reading/listening tasks

Tell students they are going to listen to two friends talking about the computer game, SimCity. Give them the instruction. "Listen to the people and answer the two questions." Give them the questions. 1) What is the basic aim of the game? 2) Why is it so popular? Ase them to read the questions before playing the audio. Then play the audio. Ask students to check their answers in pairs. Monitor them during peer check. Check the answers by nominating different students. If one of them gives a wrong answer, ask others for peer correction.

While-Reading/Listening #2 (12-14 minutes) • To provide students with more challenging detailed, deduction and inference reading/listening tasks

Tell students they are going to listen to the audio again. Show them the handout. Give the instruction. "You have the summary of the conversation and there are 10 gaps. While listening, you need to complete the gaps with one or two words." Ask them some questions to check their understanding of the instruction, like - How many words do you need to write for each gap? After making the instruction clear, give them the handout. Give them 1 minute to read the summary before listening. Play the audio. Play the audio again because it is a challenging task. Ask them to check their answers in pairs. Monitor them and help them if necessary. Show them the transcript of the listening on the board. Nominate one student for each question to give the correct answer for their friends and ask for justification. If there's a mistake, ask students for peer correction.

Post-Reading/Listening (8-10 minutes) • To provide with an opportunity to respond to the text and expand on what they've learned

Ask students work individually and make a list of pros and cons of computer games. Give them 2 minutes. After they've finished their lists, put them into different pairs and tell them work in pairs. Ask them to compare their own lists with the lists of their partners and discuss about the reasons why they think so. Give them 5 minutes to discuss. Monitor them and help them if necessary. Take notes about the common mistakes and good language to give feedback at the end of the lesson. At the end of the discussion, discuss the pros and cons as a whole class to reach an agreement. Write the common pros and cons on the board. Finish off the lesson with the plenary feedback for the common errors and good language.

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