zohre.smi zohre.smi

prediction lesson
intermediate, file 2 level

Description

In this lesson students learn how to predict about future using will / won't through a guided discovery based on a short clip about a girl who is in a predicament. The made guesses of students would be written on the board , and the grammar would be taught base on them. Then, there is some controlled practice through sentence reformulation, and some less controlled practice through a conversation that must be completed with will and a verb. Finally, the class ends in a free practice via a board game.

Materials

Abc board, video clip, board game

Main Aims

  • To provide clarification and practice of the future prediction using will and be going to

Subsidiary Aims

  • To provide accuracy through a speaking activity formed as a board game

Procedure

Engagement (1-25 minutes) • To set lesson context and engage students, and to clarify the meaning, form and the pronunciation of the target language

The teacher draws a big glass on the board that is half full. Underneath, she writes THE GLASS IS HALF-------- . and asks students to complete the sentence with FULL/EMPTY. Then, she tries to elicit the words OPTIMIST/PESSIMIST by asking THOSE WHO THINK THE GLASS IS HALF EMPTY ARE THINKING POSITIVELY OR NEGATIVELY? NEGATIVELY WHAT DO WE CALL THESE PEOPLE? PESSIMIST THOSE WHO THINK THE GLASS IS HALF FULL ARE THINKING POSITIVELY OR NEGATIVELY? POSITIVELY WHAT DO WE CALL THEM? OPTIMIST The following CCQs would be asked: DOES AN OPTIMIST THINK THAT ALWAYS GOOD THINGS HAPPEN? YES DOES A PESSIMIST THINK THAT ALWAYS BAD THINGS HAPPEN? YES Then, the learners watch a short clip that would be paused in the middle ,and they are supposed to guess what would happen next in pairs. The made deductions would be written on the board, and the needed corrections would be made by the assistance of the teacher.And also the structure of the question and negative form of WILL would be highlighted. After that, the teacher asks for drilling. Then, the students watch the rest of the movie to understand whether they were correct or not. After that, the teacher wants students to add I THINK to the sentences on the board, and then make them negative to teach them the correct structure of using the above mentioned phrases. Finally, the teacher shows students a picture of a cloudy sky and asks them to predict about the future weather condition using another structure instead of will / won't to clarify the difference between will and be going to. The following CCQs would be asked: WHEN WE PREDICT ABOUT FUTURE ,ARE WE SURE THAT OUR PREDICTION WILL HAPPEN? CAN WE USE I THINK+ WON'T? WHEN WE USE BE GOING TO, IS THERE ANY SIGN OR FACT?

Study (25-40 minutes) • To concept check and prepare students for further practice

Students write questions and sentences with will / won't through a controlled practice in the book. Students check their answers in pairs: 1. I THINK THEY'LL LOSE THE GAME. 2. WILL THE MEETING BE LONG? 3. SHE WON'T GET THE JOB. 4. WILL YOU SEE HIM AT WORK LATER? 5. IT'LL BE IMPOSSIBLE TO PARK. 6. YOU WON'T LIKE THAT BOOK. 7. I THINK SHE'LL LOVE THE BOOK I BOUGHT HER. 8. THERE WON'T BE A LOT OF TRAFFIC IN THE MORNING. 9. YOU'LL FIND A GOOD JOB, I'M SURE. 10. EVERYTHING WILL BE OK, SO THERE'S NO NEED TO WORRY. Then, students do a less controlled exercise that is to complete a conversation with will and a verb from the list they have in the book. The students check their answers in pairs: 1. WILL BE 2. WILL LIKE 3. WILL SNOW 4. WILL GET 5. WILL PASS

Activation (40-50 minutes) • To provide students with free practice of the target language

There is a board game with 35 squares. Students throw a dice and move forwards. Some squares are orange or pink. when they reach the pink squares, they have to choose a card and make an optimistic predictions about themselves about the word written on the card. When they reach an orange square, they have to do the same ,but with a pessimistic prediction. There are also some snakes that whenever students reach them, they have to move backwards. The person who reaches the final square sooner, is the winner.

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